Chain of Command

General's give men to their commanders and control their entire team. Commanders use the men given to them by the General to kill the enemy team. Capturing control points gives gas for General's to buy more men.

Objectives

Full Resolution Map

Click to render full resolution map (very slow, requires 10+MB of data)

Flags

Details

Key Value
Version Broodwar 1.04+ (205)
MPQ Hash 41d05a739728e237fd2fd992c9c0050c2ea7f85ff150a4dcd8909d1ea2167916
MPQ Size 76242
CHK Hash 3547d3b78b80d1642b55a426b34d7470198a12865c5f0db6a9124ec0761951ed
CHK Size 1028791
Map Dimensions 128x192
Map Tileset Jungle (4 mod 8 = 4)
Human Players 8
Computer Players 0
OWNR Players 666666660000
Doodads 0
Sprites 0
Triggers 319
Briefing Triggers 1
Locations 86
Units 177
Unique Terrain Tiles 1334
Wav Files 0
GetDeaths EUDs 0
GetDeaths EPDs 0
SetDeaths EUDs 0
SetDeaths EPDs 0
EUPs 0
Views 155
Downloads 1

Replays

Time Date Creator View Download

Known Filenames

Filename Download
Chain of Command 2.9.scx Download

Known File Times

Accessed Time Creation Time Modified Time

Forces

Force
Red General
Red Commanders
Blue General
Blue Commanders [2.9]

Units

ID Name
0 Crossbowman
1 Archer
2 Knight
5 Terran Siege Tank
7 Engineer
10 Spearman
12 Terran Battlecruiser
15 Selector
16 Assassin
19 Knight Lieutenant
20 Crossbowman Lieutenant
25 Trebuchet
30 Terran Siege Tank
34 Surgeon
51 Mercenary Lancer
59 Base Camp
64 Promotion
65 Swordsman
67 Major
68 Brigadier General
75 Personal Guard
76 Major General
77 Swordsman Lieutenant
78 Captain
79 Colonel
81 Catapult
84 Strategic Overview
85 Giant Rock
87 Lieutenant Colonel
104 Archer Lieutenant
106 Trebuchet Construction
122 Defence Research
124 Defensive Tower
128 Personal Guard
156
162
188 <-- Price -->
190 Headquarters
194 Give to player
195 Control Point
196 Main Control Point
197 Map Hack Check (2)
198 Option
199 Unit Types
203 Archers
216 250 Kills
217 Dismiss Commander
218 75 Kills
219 Heal General
220 Starting Units
221 Starting Rank
222 50 Kills
223 200 Kills
224 Move Camp to Gen
225 Remove Tower at Gen
226 Every 50 Kills (Max 500)
227 Every 25+20 Kills

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