Untitled Scenario.

Destroy all enemy buildings.

Objectives

Full Resolution Map

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Flags

Details

Key Value
Version Broodwar 1.04+ (205)
MPQ Hash 8e2498013f0a1de141aa809dcb5d15dea0e3a0e9f07c3aca599bda2ad34a49fc
MPQ Size 1098151
CHK Hash 5fad649490e140a09a35c9ccc8bcfdbf073cf2e27b038bb3193d7dfa0d221f1b
CHK Size 33554432
Map Dimensions 96x128
Map Tileset Twilight (7 mod 8 = 7)
Human Players 3
Computer Players 5
OWNR Players 666555550000
Doodads 5
Sprites 27
Locations 231
Units 685
Unique Terrain Tiles 1011
Wav Files 0
GetDeaths EUDs 0
GetDeaths EPDs 0
SetDeaths EUDs 0
SetDeaths EPDs 0
EUPs 0
Views 115
Downloads 2

Replays

Time Date Creator View Download

Known Filenames

Filename Download
Nightfall [vIntroE].scx Download

Known File Times

Accessed Time Creation Time Modified Time

Forces

Force
Force 1
Force 2
Force 3
Force 4

Units

ID Name
0 >learning curve
1 :open item prefix P3
2 <node01 bias
3 :open item suffix P3
4 _destination y
5 <node02 act type
6 _distance x / dominant
7 <node02 action
8 Spell 1
9 :world item coordinate 01
10 >max distance
11 Spell 3
12 &time
13 <node current
14 <spell target 02
15 >aes visual (end)
16 >aes visual (projectile)
17 >node intensity
18 _origin x
19 >aes prefix
20 >acceleration
21 >aes visual (node)
22 >aes suffix
23 >velocity
24 _origin y
25 >node duration
26 _destination x
27 >node frequency
28 >collision
29 >aes sound (initial)
30 <node01 act type
31 _distance y / recessive
32 :open item base P3
33 !Range prof
34 <node01 action
35 !mana
36 =transition
40 ;Aes AoE (node)
42 !current target
43 !damage
44 <node02 start
45 !alliance status
48 ;Aes Visual (node)
49 <node02 aestetic
51 <node01 dump
55 ;Aes Prompt (node)
56 <node02 dump
57 <node01 aestetic
58 :world item coordinate 02
59 \state
60 Spell 4
62 <node01 start
69 =rescan (teleported)
70 &conversation slot
71 <node01 status
72 <node02 status
73 <node01 realm
84 <node02 realm
89 *enemy03 health
90 *enemy02 armor
91 _velocity
92 _stage
93 *enemy03 armor
94 *enemy02 mana
95 *enemy03 type
96 *enemy03 mana
97 &index
99 >aes sound (end)
100 >node AoE
102 >duration
104 <node dump
105 <end value 01
106 :world item storage 01
107 ]spell 1 storage 01
108 ]spell 1 storage 05
109 :open item suffix P1 P2
110 :chckpnt item P3
111 :inv storage P2
112 =Trade slot
113 :chckpnt item P1
114 :open item prefix P1 P2
115 ]spell 1 storage 02
116 :open item base P1 P2
117 ]spell 1 storage 03
118 ]spell 1 storage 06
119 _1=xdom, 2=ydom
120 ]spell 1 storage 04
121 _x (1=neg, 2=pos)
122 :world item storage 02
123 :inv storage P1
124 :chckpnt item P2
125 :inv storage P3
126 ]spell 4 storage 04
127 ]spell 4 storage 03
128 &header
129 &header queue
130 &transition
131 Zerg Hatchery
132 Zerg Lair
133 Zerg Hive
134 &player response
135 Zerg Hydralisk Den
136 &index queue
137 Zerg Greater Spire
138 &local switch memory
139 \storyline
140 >origin offset y
141 >destination
142 >origin
143 &pan (xy) vote trans
144 *first player
145 _herox
146 >origin offset x
147 ]spell 2 storage 06
148 ]spell 2 storage 05
149 \karma
150 ]spell 2 storage 01
151 ]spell 2 storage 03
152 ]spell 2 storage 04
153 _heroy
154 >end intensity 01
155 >shard (queue)
156 >end action 01
157 >end act type 01
158 _grid output x
159 >end intensity 02
160 >end bias 02
161 _grid output y
162 >end AoE
163 >end act type 02
164 >node placement
165 >node bias
166 >end bias 01
167 >node act type
168 ]spell 3 storage 04
169 &slot switch memory 1
170 >end action 02
171 >node status
172 >node action
173 ]spell 3 storage 02
174 ]spell 3 storage 03
175 ]spell 3 storage 01
176 _spell progress (FRAGS#)
177 >shard (current)
178 _spell duration
179 +scourge05y
180 +scourge06x
181 +scourge05x
182 +scourge07y
183 _storage(3)
184 +scourge01x
185 +scourge06y
186 +scourge08x
187 +scourge07x
188 _spell progress (0=going,1=end)
189 ]spell 3 storage 05
190 ]spell 4 storage 06
191 _y (1=neg, 2=pos)
192 _storage(2)
193 _storage(1)
194 !Magic prof
195 ]spell 4 storage 01
196 *enemy02 health
197 !Melee prof
198 ]spell 4 storage 02
199 ]spell 3 storage 06
200 ]spell 4 storage 05
201 ]spell 2 storage 02
202 <loc value
203 +hero node x
204 +hero y square
205 +scourge01y
206 +scourge03y
207 +hero node y
208 +scourge03x
209 +hero x square
210 +scourge02y
211 +scourge02x
212 +scourge04y
213 +scourge04x
214 <end value 02
215 <spell target 01
216 &pan queue (xy)
217 &slot switch memory 2
218 &vote assign
219 &velocity queue
220 &trans pause
221 +FRAGS timer
222 <proj value 01
223 *attacked target
224 *vhp timer
226 !health
227 <proj value 02

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